The character will remain in bind pose.Įxport camera targets: If enabled, the camera target will be exported with its constraint. Please note that both Multi-FBX option can be combinedĮxport without animation: If enabled, Content will be exported without any animation. Multi-FBX (one file per character): If enabled, akeytsu will create one FBX per character node of the tree, named like this : FileName_CharacterName.fbx. Multi-FBX (one file per animation): If enabled, akeytsu will create one FBX per animation of the animbank, named like this : FileName_AnimName.fbx Export File format is currently open to FBX onlyīake animations: If enabled, your FBX exported animations will be baked with 1 keyframe per frame. You can access it directly through Export FBX… part of the Main menu (or using shortcut “ Ctrl+E”). Export settings will pop up every time you need to export your work.
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